Back Rowe Reviews
Real Time Movie Reviews from the Back Row of a Theater

The Maze Runner (PG-13)

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Directed by: Wes Ball
Starring: Dylan O’Brien
September 2014

This review was originally tweeted in Real-time from the back row of a movie theater and appears @BackRoweReviews. Though efforts were made to tease rather than ruin this movie’s memorable lines and moments, some spoilers may exist in the following evaluation. The original tweets appear in black, while follow-up comments appear in red. For concerns over objectionable content, please first refer to one of the many parental movie guide websites. All ratings are based on a four star system. Happy reading!

The Maze Runner

Not sure I’d want to be part of a world where amnesia is normal.
Although, selective amnesia would be useful for forgetting the less desirable parts of the past.

The box, the tour and three rules.
And a creeper that lurks in the forest.

Ben is banished for breaking the second rule.
Beware the Second Rule! And shouldn’t Thomas start to turn once he’s been bitten by Ben? Oh wait, this isn’t The Walking Dead.

Thomas remembers his name and carves it into the wall.
Seeing all of the scratched out names is a bit unsettling.

Griever descends on Thomas like Shelob.
However, the scene where the giant spider hovers above Frodo in The Lord of the Rings: The Return of the King is far superior to this perspective shot.

A new Greenie arrives with an ominous note.

Markings on supplies: W.C.K.D. Wicked?
Can they make it any more obvious? And what a dumb acronym.

Monolithic walls are quite imposing.
One of the lines from the book perfectly captures the ominous dimensionality of the walls: “Twilight had fallen, and the mammoth walls looked like enormous tombstones in a weed-infested cemetery for giants.” (Chapter 17, third sentence).

Sprinting through the blades...a pulse-pounding sequence.
This is the latest in a long line of genre films where an action sequence was storyboarded as if it were a video game (perhaps with an eye toward being released as a video game). Additionally, the various sections of the maze are like the different levels of a video game.

This just became a horror movie: Night of the Grievers.
And why leave the doors open since the Grievers can climb over the walls and sneak in surreptitiously? I suppose things have to be spelled out for the audience, but wouldn’t it have been even more terrifying if the Grievers had attacked with the doors closed? Oh my God…Grievers! How did they get in?

Griever heads look like cave trolls.
Another LOTR rip-off.

Exit sign. If it looks too good to be true...

Final analysis: a suspenseful mystery that’s fairly faithful to the book with some effective alterations.

Rating:
2 1/2 out 4 stars. Let’s see what this Phase 2 is all about in the sequel.

It’s been brewing for some time now, what with the myriad similarly themed stories that have over-saturated the market in recent years, but it looks as if this movie has finally ushered in a period of dystopian teen novel fatigue...one can only hope. Coming hot on the heels of The Hunger Games and Divergent, this movie is yet another near-future survival tale that focuses on teenagers in perpetual peril. Unfortunately, the source material here doesn’t have anywhere near the socio-political relevance boasted by those other two, far superior book-to-movie franchises. The story begins with a young man named Thomas arriving at a walled in glade via a metal cargo box. Thomas is immediately greeted by a group of boys his own age and soon enough we’re launched into a Lord of the Flies meets Lost meets Labyrinth adventure yarn with heavy quotations of The Lord of the Rings and Jurassic Park. What works here is the initial mystery which places Thomas in this strange environment with no memory of what his life was like before his arrival. The strange speech, customs and rules of the realm also intrigue in the early stages of the story, but made-up words like shank and klunk soon grow tired. Likewise, constantly being reminded of the rules becomes tedious and annoying. The middle of the movie maintains interest with several frenetic chase scenes and major plot revelations. If there’s one area of the movie that grossly underperforms, it’s the standard, unimaginative, and highly improbable ending. SPOILER ALERT: So the whole plot boils down to the fact that the earth has been ravaged by solar flares and the remnant of humanity lives in a gigantic circular city with the maze inhabiting its center. So then, with limited resources, man power, etc, the maze was erected for the sole purpose of providing a training ground for these kids to run around in? This stretch of credulity reminds me of the original Star Trek episode “The Mark of Gideon,” where the Enterprise visits a planet with overpopulation problems. The inhabitants of the world build an exact duplicate of the Enterprise to lure Capt. Kirk down to the surface. Since the populace is shown living in shoulder to shoulder confinement, isn’t the presence of a 289 meter long starship an illogical misappropriation of space on their overcrowded planet? Though not quite as ridiculous, isn’t building massive, movable walls for an extensive series of mazes an egregious waste of time and money for a species on the brink of extinction (and does humanity really have three years to waste on this pubescent experiment)? And why don’t the Gladers know where the edge of the maze is if they’ve constructed a completed, circular mini-maze in the map room (and how can the model be accurate if the walls change every night)? And why is it that on his first foray into the maze, Thomas discovers a section of the maze that the lead runner has never seen on his daily ventures into the labyrinth? When you actually stop to think about it, the movie’s overarching premise is absolutely ludicrous and many of the crucial plot points are utterly laughable…just like the ones in that bottom barrel Trek episode. The intriguing setup desiccates to dust once the teens reach the control center and the less-than-original, far-from-inspired explanation for the whole mystery is revealed. Also, the project leader’s (Patricia Clarkson) staged death is unnecessary and contrived beyond belief. The teenage boys have a graduation of sorts when they find their way out of the maze, which they quickly leave behind when journeying toward their next challenge—an abandoned city where they’ll doubtlessly run into a division of Dauntless operatives itching for a fight in the sequel. So what’s the movie’s takeaway? Some mysteries are better left unsolved. Or, everything was going just fine before that shuck-face Thomas showed up.